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(MERP), The Hobbit, and The Lord of the Rings and all characters and places therein, are trademark properties of TOLKIEN ENTERPRISES. ISBN Note: The changes between 1st and 2nd edition were minimal. commonly referred to by the acronym MERP, was the first role playing game licensed to use . PC Generator, MERP Edition vxls (incl Feldsher) [k] · PC Generator, MERP Edition vxls Weapon Brawling Critical weinratgeber.info [35k]. Fumble Tables.

An attack roll consists of a percentile roll, to which the attacker's skill rating and appropriate attribute rating are added and the defender's dodge rating is subtracted. The result is compared to the defender's armor type and looked up on a table to determine success or failure. A separate critical table is used if the initial chart result called for it.

Spell casters learn lists of ten spells as a unit.

Each of the spells is based on a theme e. Healing spells.

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Critical reaction[ edit ] MERP was generally well received, although not recommended for beginners. In Tolkien's books, magic is a rare, subtle force only used by a few powerful characters, whereas in MERP, magic from healing to throwing thunderbolts was possible for nearly any high level player characters.

This lack of continuity with the source material was seen to upset the game's authenticity. The UK magazine's editor Paul Pettengale commented: "The popularity of the books, we would suggest, explains why the game based on Tolkien's world is so popular.

For the system is overly complicated being based on the complex Rolemaster system - see number 15 , and it suffers from the problem of timing. For example, in which time do you set your campaign? Elves, Dwarves, and Men alike had wandered the ways of this region from time immemorial, and beings far more ancient than they still haunted its dark and forgotten corners.

Yet Arnor was founded nonetheless and for centuries its kings secured peace and harmony for their many subjects. Arnor: The People describes the history, inhabitants, politics, society, warcraft, figures of note, and items of power that comprise Elendil's legacy. These penetrating windows onto the life of middle-Third Age Eriador combine to form an unmatched setting for adventure in the embattled North-kingdom of the Dunedain and its successor states of Arthedain, Cardolan, and Rhudaur.

This volume includes a thorough updating of all Elvish terms together with some revision deriving from Arnor's place in Middle-earth as a whole.

LOSSOTH - Join the Lossoth as they hunt the fringes of the great Northern Waste, ever watchful for the foul servants of the Witch-king, and ever fearful of the cold, deadly spirits of the northern winds.

Uncover seeds of insurrection among the proud nobility of Arthedain. Tread the perilous streets of Tharbad, where rival emissaries from Gondor and Umbar compete for influence in Eriador.

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Find healing and compassion in the care of the Sisters of Nienna. Wesley J. They awoke under the stars before the ascension of the Moon and the Sun and loved ever the twilight when Varda's lamps shone forth. Galadriel, daughter of Finarfin, she departed Aman not to retieve the stolen Silmarils, but to visit wide and unknown lands, to rule there a realm of her own. Nimrodel, beloved of Amroth, she regretted the return of the Elves of the West, claiming they brought war and betrayal with them.

This compendium is a revised version of material released in Lords of Middle-earth, Vol.

I the Immortals in Perhaps like Sam Gamgee, when caught eavesdropping by Gandalf, you might have exclaimed: "Elves, sir! I would dearly love to see them.

Middle Earth Role Playing: Collector's Edition (MERP, 2nd Edition)

Couldn't you take me to see Elves, sir, when you go? ISBN download at site Hands of the Healer The healing path is one of the most revered callings that a person may aspire to in Middle-earth; it is also one of the most valued professions among adventurers - men and women who face danger and the prospect of injury every day of their lives.

Hands of the Healer fleshes out one of those professions most often chosen by fantasy gamers, whether as characters to be played or NPCs to be sought for their indispensable services. Equally useful to both players and gamemasters, this tome provides virtually everything one could possibly want to know about Middle-earth's healers and their craft. The compendium references every healing herb or poison that has ever appeared in the Middle-earth series to date, including 67 entirely new entries.

All are indexed according to environment mountains, forests, deserts, etc. Mark R.

The six largest cities of the South-kingdom - Pelargir, Umbar, Lond Ernil, Osgiliath, Minas Anor, and Minas Ithil - are described along with their administrative structures, military organization, and legal systems.

Adventures tied to each metropolis bring the civil war to life. Common criminals, Southron spies, and servants of the Dark Lord are all embroiled in the conflict. Strange conspiracies and webs of deceit await the bold and the loyal! Can our heroes survive amidst the snares of the Usurper's reign?

UMBAR - bastion of traditionalists favoring Gondorian involvement in the South, yet fraught with conflict nonetheless: Crow fights Crow over the venues of land versus sea. MINAS ANOR - initially neutral in the civil conflict, but siding with Castamir after the fall of Osgiliath; numerous loyalists to Eldacar make the strategic metropolis anything but a sinecure for the garrison commander.

Anders Blixt Daen peoples first dwelt in the lands of Gondor before the kings, followed by the Pelargirean League who preceded the Faithful into the southern reaches of the realm.

The Princes of Belfalas, the Haruze of Harandor, the Corsairs of Umbar made still later contributions to the complex politics governing Gondor's sovereign rule.

The ebb and flow of war, prosperity, and ambition among these diverse inhabitants sets the stage for adventure. Culture, peoples, politics, religion, and individuals of note receive complete coverage - from the chieftain of the Oathbreakers and the watch-stones of the Woses to the moon-calendar of the Uinendili and the sacred Karma of Aldarion. Ten adventures bring it all to vibrant life.

Telumehtar subjugates sun-darkened Umbar. Tarannon, the first of the Ship-kings, starts Gondor on the road to imperial glory.Its scope is broad, treating the fundamental and unique themes needed by those who wish to enjoy authentic fantasy role playing in Tolkien's Middle-earth.

Angmar, Land of the Witch King (Middle Earth Role Playing MERP)

This compendium is a revised version of the sourcebook released in Tarannon, the first of the Ship-kings, starts Gondor on the road to imperial glory. Tolkien's Middle-earth. For the system is overly complicated being based on the complex Rolemaster system - see number 15 , and it suffers from the problem of timing.

Spell Law 1st Edition. Telumehtar subjugates sun-darkened Umbar.

Tolkien's Middle-earth and beyond. Hunt Haradan spies in the back alleys of Pelargir!

One player controls the forces of Sauron, the Dark Lord; while the other player controls the Fellowship characters and their allies.

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